#include "../nfc_magic_app_i.h" void nfc_magic_scene_write_fail_widget_callback( GuiButtonType result, InputType type, void* context) { NfcMagicApp* instance = context; if(type == InputTypeShort) { view_dispatcher_send_custom_event(instance->view_dispatcher, result); } } void nfc_magic_scene_write_fail_on_enter(void* context) { NfcMagicApp* instance = context; Widget* widget = instance->widget; notification_message(instance->notifications, &sequence_error); widget_add_icon_element(widget, 83, 22, &I_WarningDolphinFlip_45x42); widget_add_string_element( widget, 64, 0, AlignCenter, AlignTop, FontPrimary, "Failed to Write"); widget_add_string_multiline_element( widget, 0, 13, AlignLeft, AlignTop, FontSecondary, "Something went\nwrong while\nwriting"); widget_add_button_element( widget, GuiButtonTypeLeft, "Retry", nfc_magic_scene_write_fail_widget_callback, instance); // Setup and start worker view_dispatcher_switch_to_view(instance->view_dispatcher, NfcMagicAppViewWidget); } bool nfc_magic_scene_write_fail_on_event(void* context, SceneManagerEvent event) { NfcMagicApp* instance = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == GuiButtonTypeLeft) { consumed = scene_manager_previous_scene(instance->scene_manager); } } else if(event.type == SceneManagerEventTypeBack) { consumed = scene_manager_previous_scene(instance->scene_manager); } return consumed; } void nfc_magic_scene_write_fail_on_exit(void* context) { NfcMagicApp* instance = context; widget_reset(instance->widget); }