#include "../nfc_magic_app_i.h" void nfc_magic_scene_success_popup_callback(void* context) { NfcMagicApp* instance = context; view_dispatcher_send_custom_event(instance->view_dispatcher, NfcMagicAppCustomEventViewExit); } void nfc_magic_scene_success_on_enter(void* context) { NfcMagicApp* instance = context; notification_message(instance->notifications, &sequence_success); Popup* popup = instance->popup; popup_set_icon(popup, 0, 9, &I_DolphinSuccess_91x55); popup_set_header(popup, "Success!", 75, 12, AlignLeft, AlignCenter); popup_set_timeout(popup, 1500); popup_set_context(popup, instance); popup_set_callback(popup, nfc_magic_scene_success_popup_callback); popup_enable_timeout(popup); view_dispatcher_switch_to_view(instance->view_dispatcher, NfcMagicAppViewPopup); } bool nfc_magic_scene_success_on_event(void* context, SceneManagerEvent event) { NfcMagicApp* instance = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == NfcMagicAppCustomEventViewExit) { consumed = scene_manager_search_and_switch_to_previous_scene( instance->scene_manager, NfcMagicSceneStart); } } return consumed; } void nfc_magic_scene_success_on_exit(void* context) { NfcMagicApp* instance = context; // Clear view popup_reset(instance->popup); }