#include #include inline bool mp_flipper_speaker_start(float frequency, float volume) { if(furi_hal_speaker_acquire(100)) { furi_hal_speaker_start(frequency, volume); return true; } return false; } inline bool mp_flipper_speaker_set_volume(float volume) { if(furi_hal_speaker_is_mine()) { furi_hal_speaker_set_volume(volume); return true; } return false; } inline bool mp_flipper_speaker_stop() { if(furi_hal_speaker_is_mine()) { furi_hal_speaker_stop(); furi_hal_speaker_release(); return true; } return false; }