#include "mine_sweeper_haptic.h" #include "../minesweeper.h" void mine_sweeper_play_happy_bump(void* context) { MineSweeperApp* app = context; if(app->feedback_enabled) notification_message(app->notification, &sequence_set_vibro_on); furi_thread_flags_wait(0, FuriFlagWaitAny, 20); notification_message(app->notification, &sequence_reset_vibro); } void mine_sweeper_play_long_ok_bump(void* context) { MineSweeperApp* app = context; for(int i = 0; i < 2; i++) { if(app->feedback_enabled) notification_message(app->notification, &sequence_set_vibro_on); furi_thread_flags_wait(0, FuriFlagWaitAny, 20); notification_message(app->notification, &sequence_reset_vibro); furi_thread_flags_wait(0, FuriFlagWaitAny, 20); } } void mine_sweeper_play_oob_bump(void* context) { MineSweeperApp* app = context; if(app->feedback_enabled) notification_message(app->notification, &sequence_set_vibro_on); furi_thread_flags_wait(0, FuriFlagWaitAny, 20); notification_message(app->notification, &sequence_reset_vibro); } void mine_sweeper_play_lose_bump(void* context) { MineSweeperApp* app = context; if(app->feedback_enabled) notification_message(app->notification, &sequence_set_vibro_on); furi_thread_flags_wait(0, FuriFlagWaitAny, 100); notification_message(app->notification, &sequence_reset_vibro); furi_thread_flags_wait(0, FuriFlagWaitAny, 400); } void mine_sweeper_play_win_bump(void* context) { MineSweeperApp* app = context; for(int i = 0; i < 4; i++) { if(app->feedback_enabled) notification_message(app->notification, &sequence_set_vibro_on); furi_thread_flags_wait(0, FuriFlagWaitAny, 50); notification_message(app->notification, &sequence_reset_vibro); furi_thread_flags_wait(0, FuriFlagWaitAny, 100); } }