#include "../gba_cartridge_app.h" #include #include #include #include #include struct GBACartridgeStartscreen { View* view; GBACartridgeStartscreenCallback callback; void* context; }; typedef struct { int some_value; } GBACartridgeStartscreenModel; static const NotificationSequence sequence_alarm = { // &message_note_c5, // &message_delay_100, &message_sound_off, // &message_note_c7, // &message_delay_500, &message_sound_off, NULL, }; void gba_cartridge_startscreen_set_callback( GBACartridgeStartscreen* instance, GBACartridgeStartscreenCallback callback, void* context) { furi_assert(instance); furi_assert(callback); instance->callback = callback; instance->context = context; } // void screen_gameboy_connect(Canvas* const canvas) { // canvas_draw_frame(canvas, 0, 0, 128, 64); // canvas_draw_icon(canvas, 1, 21, &I_Connect_me_62x31); // canvas_draw_icon(canvas, 0, 53, &I_Background_128x11); // canvas_draw_icon(canvas, 80, 0, &I_game_boy); // canvas_draw_icon(canvas, 8, 2, &I_Space_65x18); // canvas_draw_str(canvas, 18, 13, "Connect GB"); // } // void screen_gameboy_connected(Canvas* const canvas) { // canvas_draw_frame(canvas, 0, 0, 128, 64); // canvas_draw_icon(canvas, 1, 21, &I_Connected_62x31); // canvas_draw_icon(canvas, 0, 53, &I_Background_128x11); // canvas_draw_icon(canvas, 80, 0, &I_game_boy); // canvas_draw_icon(canvas, 8, 2, &I_Space_65x18); // canvas_draw_str(canvas, 18, 13, "Connected!"); // } void gba_cartridge_startscreen_draw(Canvas* canvas, GBACartridgeStartscreenModel* model) { UNUSED(model); canvas_clear(canvas); canvas_set_color(canvas, ColorBlack); canvas_draw_icon(canvas, 0 /*128/2 - (42/2)*/, 64 / 2 - (64 / 2), &I_cartridge_gba_42x64); canvas_set_font(canvas, FontPrimary); canvas_draw_str_aligned(canvas, 64 + 20, 6, AlignCenter, AlignTop, "Connect Malveke"); canvas_set_font(canvas, FontSecondary); canvas_draw_str_aligned(canvas, 64 + 20, 18, AlignCenter, AlignTop, "to the Flipper and"); canvas_draw_str_aligned(canvas, 64 + 20, 28, AlignCenter, AlignTop, "and Insert GBA"); canvas_draw_str_aligned(canvas, 64 + 20, 38, AlignCenter, AlignTop, "Cartridge"); elements_button_center(canvas, "Ok"); } static void gba_cartridge_startscreen_model_init(GBACartridgeStartscreenModel* const model) { model->some_value = 1; } bool gba_cartridge_startscreen_input(InputEvent* event, void* context) { furi_assert(context); GBACartridgeStartscreen* instance = context; if(event->type == InputTypeRelease) { switch(event->key) { case InputKeyBack: with_view_model( instance->view, GBACartridgeStartscreenModel * model, { UNUSED(model); instance->callback(GBACartridgeCustomEventStartscreenBack, instance->context); }, true); break; case InputKeyLeft: case InputKeyRight: case InputKeyUp: case InputKeyDown: case InputKeyOk: notification_message( ((GBACartridge*)instance->context)->notification, &sequence_alarm); with_view_model( instance->view, GBACartridgeStartscreenModel * model, { UNUSED(model); instance->callback(GBACartridgeCustomEventStartscreenOk, instance->context); }, true); break; case InputKeyMAX: break; } } return true; } void gba_cartridge_startscreen_exit(void* context) { furi_assert(context); } void gba_cartridge_startscreen_enter(void* context) { furi_assert(context); GBACartridgeStartscreen* instance = (GBACartridgeStartscreen*)context; with_view_model( instance->view, GBACartridgeStartscreenModel * model, { gba_cartridge_startscreen_model_init(model); }, true); } GBACartridgeStartscreen* gba_cartridge_startscreen_alloc() { GBACartridgeStartscreen* instance = malloc(sizeof(GBACartridgeStartscreen)); instance->view = view_alloc(); view_allocate_model( instance->view, ViewModelTypeLocking, sizeof(GBACartridgeStartscreenModel)); view_set_context(instance->view, instance); // furi_assert crashes in events without this view_set_draw_callback(instance->view, (ViewDrawCallback)gba_cartridge_startscreen_draw); view_set_input_callback(instance->view, gba_cartridge_startscreen_input); //view_set_enter_callback(instance->view, gba_cartridge_startscreen_enter); //view_set_exit_callback(instance->view, gba_cartridge_startscreen_exit); with_view_model( instance->view, GBACartridgeStartscreenModel * model, { gba_cartridge_startscreen_model_init(model); }, true); return instance; } void gba_cartridge_startscreen_free(GBACartridgeStartscreen* instance) { furi_assert(instance); with_view_model( instance->view, GBACartridgeStartscreenModel * model, { UNUSED(model); }, true); view_free(instance->view); free(instance); } View* gba_cartridge_startscreen_get_view(GBACartridgeStartscreen* instance) { furi_assert(instance); return instance->view; }