#include "../gba_cartridge_app.h" #include "../helpers/gba_cartridge_custom_event.h" #include "../views/gba_cartridge_startscreen.h" void gba_cartridge_scene_startscreen_callback(GBACartridgeCustomEvent event, void* context) { furi_assert(context); GBACartridge* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, event); } void gba_cartridge_scene_startscreen_on_enter(void* context) { furi_assert(context); GBACartridge* app = context; gba_cartridge_startscreen_set_callback( app->gba_cartridge_startscreen, gba_cartridge_scene_startscreen_callback, app); view_dispatcher_switch_to_view(app->view_dispatcher, GBACartridgeViewIdStartscreen); } bool gba_cartridge_scene_startscreen_on_event(void* context, SceneManagerEvent event) { GBACartridge* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case GBACartridgeCustomEventStartscreenLeft: case GBACartridgeCustomEventStartscreenRight: break; case GBACartridgeCustomEventStartscreenUp: case GBACartridgeCustomEventStartscreenDown: break; case GBACartridgeCustomEventStartscreenOk: scene_manager_next_scene(app->scene_manager, GBACartridgeSceneMenu); consumed = true; break; case GBACartridgeCustomEventStartscreenBack: notification_message(app->notification, &sequence_reset_red); notification_message(app->notification, &sequence_reset_green); notification_message(app->notification, &sequence_reset_blue); if(!scene_manager_search_and_switch_to_previous_scene( app->scene_manager, GBACartridgeSceneStartscreen)) { scene_manager_stop(app->scene_manager); view_dispatcher_stop(app->view_dispatcher); } consumed = true; break; } } return consumed; } void gba_cartridge_scene_startscreen_on_exit(void* context) { GBACartridge* app = context; UNUSED(app); }