#include "../malveke_gb_photo.h" #include #include #include #include #include struct BoilerplateScene2 { View* view; BoilerplateScene2Callback callback; void* context; }; typedef struct { bool in_progress; int page; BoilerplateScene2* instance; } BoilerplateScene2Model; void boilerplate_scene_2_set_callback( BoilerplateScene2* instance, BoilerplateScene2Callback callback, void* context) { furi_assert(instance); furi_assert(callback); instance->callback = callback; instance->context = context; } void draw_thumbnail(void* context, Canvas* canvas, int page) { BoilerplateScene2* instance = context; Boilerplate* app = instance->context; UNUSED(app); // Gallery // for (int s=0;s< 8 * (page+1);s++) { // int count = ((page + 2) * 0x1000) + 0x0e00; int count = ((page + 2) * GB_PHOTO_SIZE) + 0x0e00; storage_file_seek(app->camera_ram_sav, count, true); for(int y = 0; y < 4; y++) { for(int x = 0; x < 4; x++) { storage_file_read(app->camera_ram_sav, app->tile_data, sizeof(app->tile_data)); for(int row = 0; row < 8; row++) { uint8_t temp1 = app->tile_data[row * 2]; uint8_t temp2 = app->tile_data[row * 2 + 1]; for(int pixel = 7; pixel >= 0; pixel--) { int colorIndex = ((temp1 & 1) + ((temp2 & 1) * 2)); if(colorIndex >= 2) { canvas_draw_dot(canvas, (x * 8) + (pixel + 47), (y * 8) + row + 17); } temp1 >>= 1; temp2 >>= 1; } } } } // } } void boilerplate_scene_2_draw(Canvas* canvas, BoilerplateScene2Model* model) { UNUSED(model); BoilerplateScene2* instance = model->instance; Boilerplate* app = instance->context; UNUSED(app); canvas_clear(canvas); canvas_set_color(canvas, ColorBlack); canvas_set_font(canvas, FontPrimary); canvas_draw_str(canvas, 21, 13, "Export All Photos"); canvas_set_font(canvas, FontPrimary); char totalText[32]; snprintf(totalText, sizeof(totalText), "%02d/29", model->page); draw_thumbnail(instance, canvas, model->page); if(!model->in_progress) { elements_button_center(canvas, "OK"); } else { float dict_progress = (float)(model->page * 1) / (float)(29); int progress_width = 128 / 2; int position_x = (128 / 2); int position_y = 52; elements_progress_bar_with_text( canvas, position_x - (progress_width / 2), position_y, progress_width, dict_progress, totalText); } } static void boilerplate_scene_2_model_init(BoilerplateScene2Model* const model, void* context) { BoilerplateScene2* instance = context; model->instance = instance; model->page = 0; model->in_progress = false; } void save_all_image(void* context) { BoilerplateScene2* instance = context; Boilerplate* app = instance->context; UNUSED(app); furi_assert(app); NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION); // Create MALVEKE dir if(storage_common_stat(app->storage, MALVEKE_APP_FOLDER, NULL) == FSE_NOT_EXIST) { storage_simply_mkdir(app->storage, MALVEKE_APP_FOLDER); } // Create MALVEKE Photos dir if(storage_common_stat(app->storage, MALVEKE_APP_FOLDER_PHOTOS, NULL) == FSE_NOT_EXIST) { storage_simply_mkdir(app->storage, MALVEKE_APP_FOLDER_PHOTOS); } for(int page = 0; page < 30; page++) { int count = GB_FIRST_PHOTO_OFFSET + page * GB_PHOTO_SIZE; storage_file_seek(app->camera_ram_sav, count, true); // create file name FuriString* file_name = furi_string_alloc(); get_timefilename(file_name, page); File* file = storage_file_alloc(app->storage); bool result = storage_file_open(file, furi_string_get_cstr(file_name), FSAM_WRITE, FSOM_OPEN_ALWAYS); if(result) { static char bmp[BMP_SIZE(WIDTH, HEIGHT)]; bmp_init(bmp, WIDTH, HEIGHT); // Selected Palette uint32_t palette[] = { bmp_encode(app->palette_color_hex_a), bmp_encode(app->palette_color_hex_b), bmp_encode(app->palette_color_hex_c), bmp_encode(app->palette_color_hex_d)}; UNUSED(palette); for(int y = 0; y < 14; y++) { for(int x = 0; x < 16; x++) { storage_file_read(app->camera_ram_sav, app->tile_data, sizeof(app->tile_data)); for(int row = 0; row < 8; row++) { uint8_t temp1 = app->tile_data[row * 2]; uint8_t temp2 = app->tile_data[row * 2 + 1]; for(int pixel = 7; pixel >= 0; pixel--) { bmp_set( bmp, (x * 8) + pixel, (y * 8) + row, palette[((temp1 & 1) + ((temp2 & 1) * 2))]); temp1 >>= 1; temp2 >>= 1; } } } } storage_file_write(file, bmp, sizeof(bmp)); with_view_model( instance->view, BoilerplateScene2Model * model, { // UNUSED(model); model->page = page; }, true); furi_delay_ms(120); } // Closing the "file descriptor" storage_file_close(file); // Freeing up memory storage_file_free(file); } notification_message(notifications, &sequence_success); with_view_model( instance->view, BoilerplateScene2Model * model, { model->in_progress = false; }, true); } bool boilerplate_scene_2_input(InputEvent* event, void* context) { furi_assert(context); BoilerplateScene2* instance = context; // Boilerplate *app = instance->context; if(event->type == InputTypeRelease) { switch(event->key) { case InputKeyOk: with_view_model( instance->view, BoilerplateScene2Model * model, { model->in_progress = true; }, true); save_all_image(instance); break; case InputKeyBack: instance->callback(BoilerplateCustomEventScene2Back, instance->context); break; case InputKeyLeft: case InputKeyRight: case InputKeyUp: case InputKeyDown: case InputKeyMAX: break; } } return true; } void boilerplate_scene_2_exit(void* context) { furi_assert(context); Boilerplate* app = context; UNUSED(app); // boilerplate_stop_all_sound(app); // boilerplate_led_reset(app); } BoilerplateScene2* boilerplate_scene_2_alloc() { BoilerplateScene2* instance = malloc(sizeof(BoilerplateScene2)); instance->view = view_alloc(); view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(BoilerplateScene2Model)); view_set_context(instance->view, instance); view_set_draw_callback(instance->view, (ViewDrawCallback)boilerplate_scene_2_draw); view_set_input_callback(instance->view, boilerplate_scene_2_input); view_set_exit_callback(instance->view, boilerplate_scene_2_exit); with_view_model( instance->view, BoilerplateScene2Model * model, { boilerplate_scene_2_model_init(model, instance); }, true); return instance; } void boilerplate_scene_2_free(BoilerplateScene2* instance) { furi_assert(instance); view_free(instance->view); free(instance); } View* boilerplate_scene_2_get_view(BoilerplateScene2* instance) { furi_assert(instance); return instance->view; }