#include "../mag_i.h" void mag_scene_exit_confirm_on_enter(void* context) { Mag* mag = context; UNUSED(mag); } bool mag_scene_exit_confirm_on_event(void* context, SceneManagerEvent event) { Mag* mag = context; UNUSED(mag); UNUSED(event); bool consumed = false; return consumed; } void mag_scene_exit_confirm_on_exit(void* context) { Mag* mag = context; UNUSED(mag); }