#include "../ifttt_virtual_button.h" static void virtual_button_scene_about_view_update_model(VirtualButtonApp* app) { power_get_info(app->power, &app->info); } void virtual_button_scene_about_view_on_enter(void* context) { VirtualButtonApp* app = context; virtual_button_scene_about_view_update_model(app); view_dispatcher_switch_to_view(app->view_dispatcher, VirtualButtonAppViewAboutView); } bool virtual_button_scene_about_view_on_event(void* context, SceneManagerEvent event) { VirtualButtonApp* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeTick) { virtual_button_scene_about_view_update_model(app); consumed = true; } return consumed; } void virtual_button_scene_about_view_on_exit(void* context) { UNUSED(context); }