#include "esubghz_chat_scene.h" // Generate scene on_enter handlers array #define ADD_SCENE(prefix, name, id) scene_on_enter_##name, void (*const esubghz_chat_scene_on_enter_handlers[])(void*) = { #include "esubghz_chat_scene_config.h" }; #undef ADD_SCENE // Generate scene on_event handlers array #define ADD_SCENE(prefix, name, id) scene_on_event_##name, bool (*const esubghz_chat_scene_on_event_handlers[])(void* context, SceneManagerEvent event) = { #include "esubghz_chat_scene_config.h" }; #undef ADD_SCENE // Generate scene on_exit handlers array #define ADD_SCENE(prefix, name, id) scene_on_exit_##name, void (*const esubghz_chat_scene_on_exit_handlers[])(void* context) = { #include "esubghz_chat_scene_config.h" }; #undef ADD_SCENE // Initialize scene handlers configuration structure const SceneManagerHandlers esubghz_chat_scene_event_handlers = { .on_enter_handlers = esubghz_chat_scene_on_enter_handlers, .on_event_handlers = esubghz_chat_scene_on_event_handlers, .on_exit_handlers = esubghz_chat_scene_on_exit_handlers, .scene_num = ESubGhzChatScene_MAX, };