#include "../xremote.h" #include "../views/xremote_pause_set.h" void xremote_scene_pause_set_callback(XRemoteCustomEvent event, void* context) { furi_assert(context); XRemote* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, event); } void xremote_scene_pause_set_on_enter(void* context) { furi_assert(context); XRemote* app = context; xremote_pause_set_set_callback(app->xremote_pause_set, xremote_scene_pause_set_callback, app); view_dispatcher_switch_to_view(app->view_dispatcher, XRemoteViewIdPauseSet); } bool xremote_scene_pause_set_on_event(void* context, SceneManagerEvent event) { XRemote* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case XRemoteCustomEventInfoscreenLeft: case XRemoteCustomEventInfoscreenRight: break; case XRemoteCustomEventInfoscreenUp: case XRemoteCustomEventInfoscreenDown: break; case XRemoteCustomEventInfoscreenOk: scene_manager_next_scene(app->scene_manager, XRemoteSceneMenu); consumed = true; break; case XRemoteCustomEventPauseSetBack: if(!scene_manager_search_and_switch_to_previous_scene( app->scene_manager, XRemoteSceneCreateAdd)) { scene_manager_stop(app->scene_manager); view_dispatcher_stop(app->view_dispatcher); } consumed = true; break; case XRemoteCustomEventPauseSetOk: //xremote_cross_remote_add_pause(app->cross_remote, time); scene_manager_search_and_switch_to_previous_scene( app->scene_manager, XRemoteSceneCreate); consumed = true; break; } } return consumed; } void xremote_scene_pause_set_on_exit(void* context) { UNUSED(context); }