#include "../xremote.h" #include "../helpers/xremote_custom_event.h" #include "../views/xremote_infoscreen.h" void xremote_scene_infoscreen_callback(XRemoteCustomEvent event, void* context) { furi_assert(context); XRemote* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, event); } void xremote_scene_infoscreen_on_enter(void* context) { furi_assert(context); XRemote* app = context; xremote_infoscreen_set_callback( app->xremote_infoscreen, xremote_scene_infoscreen_callback, app); view_dispatcher_switch_to_view(app->view_dispatcher, XRemoteViewIdInfoscreen); } bool xremote_scene_infoscreen_on_event(void* context, SceneManagerEvent event) { XRemote* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case XRemoteCustomEventInfoscreenLeft: case XRemoteCustomEventInfoscreenRight: break; case XRemoteCustomEventInfoscreenUp: case XRemoteCustomEventInfoscreenDown: break; case XRemoteCustomEventInfoscreenOk: scene_manager_next_scene(app->scene_manager, XRemoteSceneMenu); consumed = true; break; case XRemoteCustomEventInfoscreenBack: notification_message(app->notification, &sequence_reset_red); notification_message(app->notification, &sequence_reset_green); notification_message(app->notification, &sequence_reset_blue); if(!scene_manager_search_and_switch_to_previous_scene( app->scene_manager, XRemoteSceneInfoscreen)) { scene_manager_stop(app->scene_manager); view_dispatcher_stop(app->view_dispatcher); } consumed = true; break; } } return consumed; } void xremote_scene_infoscreen_on_exit(void* context) { XRemote* app = context; UNUSED(app); }