#include "../flipchess.h" #include #include #include #include #include "flipchess_icons.h" #include "helpers/flipchess_fonts.h" struct FlipChessStartscreen { View* view; FlipChessStartscreenCallback callback; void* context; }; typedef struct { int some_value; } FlipChessStartscreenModel; void flipchess_startscreen_set_callback( FlipChessStartscreen* instance, FlipChessStartscreenCallback callback, void* context) { furi_assert(instance); furi_assert(callback); instance->callback = callback; instance->context = context; } void flipchess_startscreen_draw(Canvas* canvas, FlipChessStartscreenModel* model) { UNUSED(model); canvas_clear(canvas); canvas_set_color(canvas, ColorBlack); canvas_draw_icon(canvas, 0, 0, &I_FLIPR_128x64); const uint8_t text_x_pos = 2; const uint8_t text_y_pos = 12; canvas_set_custom_u8g2_font(canvas, _u8g2_font_lucasarts_scumm_subtitle_o_tr); canvas_draw_str(canvas, text_x_pos, text_y_pos, "Chess"); canvas_set_font(canvas, FontSecondary); canvas_draw_str(canvas, 62, text_y_pos, FLIPCHESS_VERSION); //canvas_set_font(canvas, FontSecondary); //canvas_draw_str(canvas, 10, 11, "How about a nice game of..."); //canvas_draw_str(canvas, 99, 40, FLIPCHESS_VERSION); //canvas_set_font(canvas, FontPrimary); //canvas_draw_str(canvas, 10, 23, "Chess"); //canvas_draw_icon(canvas, 0, 40, &I_Background_128x11); //canvas_draw_str(canvas, 10, 61, "FLIPR"); elements_button_left(canvas, "Sound"); elements_button_right(canvas, "Silent"); } static void flipchess_startscreen_model_init(FlipChessStartscreenModel* const model) { model->some_value = 1; } bool flipchess_startscreen_input(InputEvent* event, void* context) { furi_assert(context); FlipChessStartscreen* instance = context; FlipChess* app = instance->context; if(event->type == InputTypeRelease) { switch(event->key) { case InputKeyBack: with_view_model( instance->view, FlipChessStartscreenModel * model, { UNUSED(model); instance->callback(FlipChessCustomEventStartscreenBack, instance->context); }, true); break; case InputKeyLeft: // sound on, haptic off app->sound = 1; app->haptic = FlipChessHapticOff; with_view_model( instance->view, FlipChessStartscreenModel * model, { UNUSED(model); instance->callback(FlipChessCustomEventStartscreenOk, instance->context); }, true); break; case InputKeyRight: // sound off, haptic on app->sound = 0; app->haptic = FlipChessHapticOn; with_view_model( instance->view, FlipChessStartscreenModel * model, { UNUSED(model); instance->callback(FlipChessCustomEventStartscreenOk, instance->context); }, true); break; case InputKeyUp: case InputKeyDown: case InputKeyOk: case InputKeyMAX: break; } } return true; } void flipchess_startscreen_exit(void* context) { furi_assert(context); } void flipchess_startscreen_enter(void* context) { furi_assert(context); FlipChessStartscreen* instance = (FlipChessStartscreen*)context; with_view_model( instance->view, FlipChessStartscreenModel * model, { flipchess_startscreen_model_init(model); }, true); } FlipChessStartscreen* flipchess_startscreen_alloc() { FlipChessStartscreen* instance = malloc(sizeof(FlipChessStartscreen)); instance->view = view_alloc(); view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(FlipChessStartscreenModel)); view_set_context(instance->view, instance); // furi_assert crashes in events without this view_set_draw_callback(instance->view, (ViewDrawCallback)flipchess_startscreen_draw); view_set_input_callback(instance->view, flipchess_startscreen_input); //view_set_enter_callback(instance->view, flipchess_startscreen_enter); //view_set_exit_callback(instance->view, flipchess_startscreen_exit); with_view_model( instance->view, FlipChessStartscreenModel * model, { flipchess_startscreen_model_init(model); }, true); return instance; } void flipchess_startscreen_free(FlipChessStartscreen* instance) { furi_assert(instance); with_view_model(instance->view, FlipChessStartscreenModel * model, { UNUSED(model); }, true); view_free(instance->view); free(instance); } View* flipchess_startscreen_get_view(FlipChessStartscreen* instance) { furi_assert(instance); return instance->view; }