#include "../flipchess.h" #include "../helpers/flipchess_voice.h" #include "../helpers/flipchess_file.h" #include "../helpers/flipchess_custom_event.h" #include "../views/flipchess_startscreen.h" void flipchess_scene_startscreen_callback(FlipChessCustomEvent event, void* context) { furi_assert(context); FlipChess* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, event); } void flipchess_scene_startscreen_on_enter(void* context) { furi_assert(context); FlipChess* app = context; if(flipchess_has_file(FlipChessFileBoard, NULL, false)) { if(flipchess_load_file(app->import_game_text, FlipChessFileBoard, NULL)) { app->import_game = 1; } } flipchess_startscreen_set_callback( app->flipchess_startscreen, flipchess_scene_startscreen_callback, app); view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdStartscreen); } bool flipchess_scene_startscreen_on_event(void* context, SceneManagerEvent event) { FlipChess* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case FlipChessCustomEventStartscreenLeft: case FlipChessCustomEventStartscreenRight: break; case FlipChessCustomEventStartscreenUp: case FlipChessCustomEventStartscreenDown: break; case FlipChessCustomEventStartscreenOk: scene_manager_next_scene(app->scene_manager, FlipChessSceneMenu); consumed = true; break; case FlipChessCustomEventStartscreenBack: notification_message(app->notification, &sequence_reset_red); notification_message(app->notification, &sequence_reset_green); notification_message(app->notification, &sequence_reset_blue); if(!scene_manager_search_and_switch_to_previous_scene( app->scene_manager, FlipChessSceneStartscreen)) { scene_manager_stop(app->scene_manager); view_dispatcher_stop(app->view_dispatcher); } consumed = true; break; } } return consumed; } void flipchess_scene_startscreen_on_exit(void* context) { FlipChess* app = context; if(app->sound == 1) { flipchess_voice_shall_we_play(); } }