#include "../flipchess.h" enum SubmenuIndex { SubmenuIndexScene1New = 10, SubmenuIndexScene1Resume, SubmenuIndexScene1Import, SubmenuIndexSettings, }; void flipchess_scene_menu_submenu_callback(void* context, uint32_t index) { FlipChess* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, index); } void flipchess_scene_menu_on_enter(void* context) { FlipChess* app = context; submenu_add_item( app->submenu, "New Game", SubmenuIndexScene1New, flipchess_scene_menu_submenu_callback, app); if(app->import_game == 1) { submenu_add_item( app->submenu, "Resume Game", SubmenuIndexScene1Resume, flipchess_scene_menu_submenu_callback, app); } // submenu_add_item( // app->submenu, // "Import Game", // SubmenuIndexScene1Import, // flipchess_scene_menu_submenu_callback, // app); submenu_add_item( app->submenu, "Settings", SubmenuIndexSettings, flipchess_scene_menu_submenu_callback, app); submenu_set_selected_item( app->submenu, scene_manager_get_scene_state(app->scene_manager, FlipChessSceneMenu)); view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdMenu); } bool flipchess_scene_menu_on_event(void* context, SceneManagerEvent event) { FlipChess* app = context; //UNUSED(app); if(event.type == SceneManagerEventTypeBack) { //exit app scene_manager_stop(app->scene_manager); view_dispatcher_stop(app->view_dispatcher); return true; } else if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubmenuIndexScene1New) { app->import_game = 0; scene_manager_set_scene_state( app->scene_manager, FlipChessSceneMenu, SubmenuIndexScene1New); scene_manager_next_scene(app->scene_manager, FlipChessSceneScene_1); return true; } if(event.event == SubmenuIndexScene1Resume) { app->import_game = 1; scene_manager_set_scene_state( app->scene_manager, FlipChessSceneMenu, SubmenuIndexScene1Resume); scene_manager_next_scene(app->scene_manager, FlipChessSceneScene_1); return true; } else if(event.event == SubmenuIndexScene1Import) { app->import_game = 1; app->input_state = FlipChessTextInputGame; text_input_set_header_text(app->text_input, "Enter board FEN"); view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdTextInput); return true; } else if(event.event == SubmenuIndexSettings) { scene_manager_set_scene_state( app->scene_manager, FlipChessSceneMenu, SubmenuIndexSettings); scene_manager_next_scene(app->scene_manager, FlipChessSceneSettings); return true; } } return false; } void flipchess_scene_menu_on_exit(void* context) { FlipChess* app = context; submenu_reset(app->submenu); }