#include typedef enum { FlipChessFileBoard, FlipChessFileOther, } FlipChessFile; bool flipchess_has_file(const FlipChessFile file_type, const char* file_name, const bool remove); bool flipchess_load_file(char* contents, const FlipChessFile file_type, const char* file_name); bool flipchess_save_file( const char* contents, const FlipChessFile file_type, const char* file_name, const bool append, const bool overwrite);