#include "camera_suite.h" #include #include bool camera_suite_custom_event_callback(void* context, uint32_t event) { furi_assert(context); CameraSuite* app = context; return scene_manager_handle_custom_event(app->scene_manager, event); } void camera_suite_tick_event_callback(void* context) { furi_assert(context); CameraSuite* app = context; scene_manager_handle_tick_event(app->scene_manager); } // Leave app if back button pressed. bool camera_suite_navigation_event_callback(void* context) { furi_assert(context); CameraSuite* app = context; return scene_manager_handle_back_event(app->scene_manager); } CameraSuite* camera_suite_app_alloc() { CameraSuite* app = malloc(sizeof(CameraSuite)); app->gui = furi_record_open(RECORD_GUI); app->notification = furi_record_open(RECORD_NOTIFICATION); // Turn backlight on. notification_message(app->notification, &sequence_display_backlight_on); // Scene additions app->view_dispatcher = view_dispatcher_alloc(); app->scene_manager = scene_manager_alloc(&camera_suite_scene_handlers, app); view_dispatcher_set_event_callback_context(app->view_dispatcher, app); view_dispatcher_set_navigation_event_callback( app->view_dispatcher, camera_suite_navigation_event_callback); view_dispatcher_set_tick_event_callback( app->view_dispatcher, camera_suite_tick_event_callback, 100); view_dispatcher_set_custom_event_callback( app->view_dispatcher, camera_suite_custom_event_callback); app->submenu = submenu_alloc(); // Set app default settings values. app->haptic = 1; // Haptic is enabled by default app->jpeg = 0; // Save JPEG to ESP32-CAM sd-card is disabled by default. app->speaker = 1; // Speaker is enabled by default app->led = 1; // LED is enabled by default // Set cam default settings values. app->orientation = 0; // Orientation is "portrait", zero degrees by default. app->dither = 0; // Dither algorithm is "Floyd Steinberg" by default. app->flash = 1; // Flash is enabled by default. // Load configs if available (overrides defaults). camera_suite_read_settings(app); view_dispatcher_add_view( app->view_dispatcher, CameraSuiteViewIdMenu, submenu_get_view(app->submenu)); app->camera_suite_view_start = camera_suite_view_start_alloc(); view_dispatcher_add_view( app->view_dispatcher, CameraSuiteViewIdStartscreen, camera_suite_view_start_get_view(app->camera_suite_view_start)); app->camera_suite_view_camera = camera_suite_view_camera_alloc(); view_dispatcher_add_view( app->view_dispatcher, CameraSuiteViewIdCamera, camera_suite_view_camera_get_view(app->camera_suite_view_camera)); app->camera_suite_view_guide = camera_suite_view_guide_alloc(); view_dispatcher_add_view( app->view_dispatcher, CameraSuiteViewIdGuide, camera_suite_view_guide_get_view(app->camera_suite_view_guide)); app->button_menu = button_menu_alloc(); app->variable_item_list = variable_item_list_alloc(); view_dispatcher_add_view( app->view_dispatcher, CameraSuiteViewIdAppSettings, variable_item_list_get_view(app->variable_item_list)); view_dispatcher_add_view( app->view_dispatcher, CameraSuiteViewIdCamSettings, variable_item_list_get_view(app->variable_item_list)); //End Scene Additions return app; } void camera_suite_app_free(CameraSuite* app) { furi_assert(app); // Scene manager scene_manager_free(app->scene_manager); // View Dispatcher view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdStartscreen); view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdMenu); view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdCamera); view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdGuide); view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdAppSettings); view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdCamSettings); submenu_free(app->submenu); view_dispatcher_free(app->view_dispatcher); furi_record_close(RECORD_GUI); // Free remaining resources camera_suite_view_start_free(app->camera_suite_view_start); camera_suite_view_camera_free(app->camera_suite_view_camera); camera_suite_view_guide_free(app->camera_suite_view_guide); button_menu_free(app->button_menu); variable_item_list_free(app->variable_item_list); app->gui = NULL; app->notification = NULL; //Remove whatever is left free(app); } /** Main entry point for initialization. */ int32_t camera_suite_app(void* p) { UNUSED(p); // Disable expansion protocol to avoid interference with UART Handle Expansion* expansion = furi_record_open(RECORD_EXPANSION); expansion_disable(expansion); CameraSuite* app = camera_suite_app_alloc(); view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen); // Init with start scene. scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStart); furi_hal_power_suppress_charge_enter(); view_dispatcher_run(app->view_dispatcher); camera_suite_save_settings(app); furi_hal_power_suppress_charge_exit(); camera_suite_app_free(app); // Return previous state of expansion expansion_enable(expansion); furi_record_close(RECORD_EXPANSION); return 0; }