#include "../ble_spam.h" void scene_main_on_enter(void* _ctx) { Ctx* ctx = _ctx; view_dispatcher_switch_to_view(ctx->view_dispatcher, ViewMain); } bool scene_main_on_event(void* _ctx, SceneManagerEvent event) { UNUSED(_ctx); UNUSED(event); return false; } void scene_main_on_exit(void* _ctx) { UNUSED(_ctx); }