#pragma once #include #include #include #include #include #include #include "scenes/_setup.h" enum { ViewMain, ViewByteInput, ViewSubmenu, ViewTextInput, ViewVariableItemList, }; enum { ConfigRandomMac, ConfigExtraStart = ConfigRandomMac, ConfigLedIndicator, ConfigLockKeyboard, }; typedef struct Attack Attack; typedef struct { Attack* attack; uint8_t byte_store[3]; VariableItemListEnterCallback fallback_config_enter; bool led_indicator; bool lock_keyboard; NotificationApp* notification; ViewDispatcher* view_dispatcher; SceneManager* scene_manager; ByteInput* byte_input; Submenu* submenu; TextInput* text_input; VariableItemList* variable_item_list; } Ctx;