#include "../avr_isp_app_i.h" void avr_isp_scene_success_popup_callback(void* context) { furi_assert(context); AvrIspApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, AvrIspCustomEventSceneSuccess); } void avr_isp_scene_success_on_enter(void* context) { furi_assert(context); AvrIspApp* app = context; Popup* popup = app->popup; popup_set_icon(popup, 32, 5, &I_dolphin_nice_96x59); popup_set_header(popup, "Success!", 8, 22, AlignLeft, AlignBottom); popup_set_timeout(popup, 1500); popup_set_context(popup, app); popup_set_callback(popup, avr_isp_scene_success_popup_callback); popup_enable_timeout(popup); view_dispatcher_switch_to_view(app->view_dispatcher, AvrIspViewPopup); } bool avr_isp_scene_success_on_event(void* context, SceneManagerEvent event) { furi_assert(context); AvrIspApp* app = context; if(event.type == SceneManagerEventTypeCustom) { if(event.event == AvrIspCustomEventSceneSuccess) { scene_manager_search_and_switch_to_previous_scene( app->scene_manager, AvrIspSceneStart); return true; } } return false; } void avr_isp_scene_success_on_exit(void* context) { furi_assert(context); AvrIspApp* app = context; Popup* popup = app->popup; popup_reset(popup); }