#include "../avr_isp_app_i.h" void avr_isp_scene_load_on_enter(void* context) { furi_assert(context); AvrIspApp* app = context; if(avr_isp_load_from_file(app)) { scene_manager_next_scene(app->scene_manager, AvrIspSceneWriter); } else { scene_manager_previous_scene(app->scene_manager); } } bool avr_isp_scene_load_on_event(void* context, SceneManagerEvent event) { UNUSED(context); UNUSED(event); return false; } void avr_isp_scene_load_on_exit(void* context) { UNUSED(context); }