#include #include "game_settings.h" #include #define SETTINGS_PATH APP_DATA_PATH("settings.bin") #define SETTINGS_VERSION (0) #define SETTINGS_MAGIC (0x69) bool game_settings_load(Settings* settings) { furi_assert(settings); return saved_struct_load( SETTINGS_PATH, settings, sizeof(Settings), SETTINGS_MAGIC, SETTINGS_VERSION); } bool game_settings_save(Settings* settings) { furi_assert(settings); return saved_struct_save( SETTINGS_PATH, settings, sizeof(Settings), SETTINGS_MAGIC, SETTINGS_VERSION); }