#pragma once #include "engine/engine.h" #include "engine/sensors/imu.h" #include typedef struct { Level* menu; Level* settings; Level* game; Level* message; } Levels; typedef struct { bool sound; bool show_fps; } Settings; typedef struct { Imu* imu; bool imu_present; Levels levels; Settings settings; NotificationApp* app; GameManager* game_manager; } GameContext; void game_switch_sound(GameContext* context); void game_switch_show_fps(GameContext* context); void game_sound_play(GameContext* context, const NotificationSequence* sequence); extern const NotificationSequence sequence_sound_menu;