// app.c #include // Include the FlipSocialApp structure #include // Include the allocation functions /** * @brief Entry point for the Hello World application. * @details Initializes the app, runs the view dispatcher, and cleans up upon exit. * @param p Input parameter - unused * @return 0 to indicate success, -1 on failure */ int32_t main_flip_social(void *p) { UNUSED(p); // Initialize the Hello World application app_instance = flip_social_app_alloc(); if (!app_instance) { // Allocation failed FURI_LOG_E(TAG, "Failed to allocate FlipSocialApp"); return -1; // Indicate failure } // check if board is connected (Derek Jamison) uint8_t counter = 10; // initialize the http if (flipper_http_init(flipper_http_rx_callback, app_instance)) { fhttp.state = INACTIVE; // set inactive for the ping if (!flipper_http_ping()) { FURI_LOG_E(TAG, "Failed to ping the device"); return -1; } // Try to wait for pong response. while (fhttp.state == INACTIVE && --counter > 0) { FURI_LOG_D(TAG, "Waiting for PONG"); furi_delay_ms(100); } if (counter == 0) { easy_flipper_dialog("FlipperHTTP Error", "Ensure your WiFi Developer\nBoard or Pico W is connected\nand the latest FlipperHTTP\nfirmware is installed."); } else { save_char("is_connected", "true"); } flipper_http_deinit(); } else { easy_flipper_dialog("FlipperHTTP Error", "The UART is likely busy.\nEnsure you have the correct\nflash for your board then\nrestart your Flipper Zero."); } // if counter is not 0, check notifications if (counter != 0) { char is_connected[5]; char is_logged_in[5]; char is_notifications[5]; load_char("is_connected", is_connected, 5); load_char("is_logged_in", is_logged_in, 5); load_char("user_notifications", is_notifications, 5); if (strcmp(is_connected, "true") == 0 && strcmp(is_notifications, "on") == 0 && strcmp(is_logged_in, "true") == 0) { flip_social_home_notification(); } } // Run the view dispatcher view_dispatcher_run(app_instance->view_dispatcher); // Free the resources used by the Hello World application flip_social_app_free(app_instance); // Return 0 to indicate success return 0; }