#ifndef __POKEMON_EXIT_CONFIRM_H__ #define __POKEMON_EXIT_CONFIRM_H__ #pragma once #include #include void pokemon_exit_confirm_dialog_callback(DialogExResult result, void* context); void pokemon_exit_confirm_on_enter(void* context); bool pokemon_exit_confirm_on_event(void* context, SceneManagerEvent event); #endif // __POKEMON_EXIT_CONFIRM_H__