#include #include #include #include #include #include uint8_t state = 0; int time = 42; FuriTimer* timer; FuriTimer* timer_stop; static void beep() { NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION); notification_message(notification, &sequence_success); furi_record_close(RECORD_NOTIFICATION); } static void tick(void* context) { UNUSED(context); time++; } static void stop(void* context) { UNUSED(context); furi_timer_stop(timer_stop); furi_timer_start(timer, 1); beep(); state = 2; } // Screen is 128x64 px static void app_draw_callback(Canvas* canvas, void* ctx) { UNUSED(ctx); canvas_clear(canvas); canvas_set_font(canvas, FontPrimary); if(state == 0) { canvas_draw_str(canvas, 16, 36, "Press OK to start!"); } else if(state == 1) { canvas_draw_str(canvas, 44, 36, "Wait..."); } else if(state == 2) { canvas_draw_str(canvas, 35, 36, "Press OK!"); } else if(state == 3) { char* time_str = "??????"; snprintf(time_str, 6, "%d", time); canvas_draw_str(canvas, 56, 36, time_str); canvas_set_font(canvas, FontSecondary); canvas_draw_str(canvas, 40, 24, "Time (ms):"); canvas_draw_str(canvas, 18, 48, "Press OK to play again"); } } static void app_input_callback(InputEvent* input_event, void* ctx) { furi_assert(ctx); FuriMessageQueue* event_queue = ctx; furi_message_queue_put(event_queue, input_event, FuriWaitForever); } int32_t reaction_main(void* p) { UNUSED(p); FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent)); // Configure view port ViewPort* view_port = view_port_alloc(); view_port_draw_callback_set(view_port, app_draw_callback, view_port); view_port_input_callback_set(view_port, app_input_callback, event_queue); // Register view port in GUI Gui* gui = furi_record_open(RECORD_GUI); gui_add_view_port(gui, view_port, GuiLayerFullscreen); InputEvent event; //TImer timer = furi_timer_alloc(tick, FuriTimerTypePeriodic, NULL); timer_stop = furi_timer_alloc(stop, FuriTimerTypeOnce, NULL); bool running = true; while(running) { if(furi_message_queue_get(event_queue, &event, 100) == FuriStatusOk) { if(event.type == InputTypePress && event.key == InputKeyBack) running = false; if(state == 0 && event.type == InputTypePress && event.key == InputKeyOk) { state = 1; time = 0; view_port_update(view_port); int t = rand() % 6000 + 1000; furi_delay_ms(t); furi_timer_start(timer_stop, t); continue; } if(state == 2 && event.type == InputTypePress && event.key == InputKeyOk) { state = 3; furi_timer_stop(timer); continue; } if(state == 3 && event.type == InputTypePress && event.key == InputKeyOk) { state = 0; continue; } } view_port_update(view_port); } furi_timer_stop(timer); furi_timer_free(timer); furi_timer_stop(timer_stop); furi_timer_free(timer_stop); view_port_enabled_set(view_port, false); gui_remove_view_port(gui, view_port); view_port_free(view_port); furi_message_queue_free(event_queue); furi_record_close(RECORD_GUI); return 0; }