#pragma once #include #include #include "../ttt_multi_custom_event.h" #include "../helpers/ttt_multi_game.h" typedef void (*TttMultiGameViewCallback)(void* context, TttMultiCustomEvent event); typedef struct TttMultiGameView TttMultiGameView; TttMultiGameView* ttt_multi_game_view_alloc(); void ttt_multi_game_view_free(TttMultiGameView* game_view); View* ttt_multi_game_get_view(TttMultiGameView* game_view); void ttt_multi_game_view_move(TttMultiGameView* game_view, TttMultiGameMove* move); void ttt_multi_game_view_set_callback( TttMultiGameView* game_view, TttMultiGameViewCallback callback, void* context); void ttt_multi_game_view_set_remote_play(TttMultiGameView* game_view, TttMultiGamePlayer player); void ttt_multi_game_view_set_local_play(TttMultiGameView* game_view); void ttt_multi_game_view_get_last_move(TttMultiGameView* game_view, TttMultiGameMove* move); TttMultiGameResult ttt_multi_game_view_get_result(TttMultiGameView* game_view); void ttt_multi_game_view_reset(TttMultiGameView* game_view);