#include "../brainfuck_i.h" void set_input_text_input_callback(void* context) { BFApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, brainfuckCustomEventTextInputDone); } void brainfuck_scene_set_input_on_enter(void* context) { BFApp* app = context; TextInput* text_input = app->text_input; text_input_set_header_text(text_input, "Edit input buffer"); text_input_set_result_callback( text_input, set_input_text_input_callback, app, app->inputBuffer, 64, true); view_dispatcher_switch_to_view(app->view_dispatcher, brainfuckViewTextInput); } bool brainfuck_scene_set_input_on_event(void* context, SceneManagerEvent event) { BFApp* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == brainfuckCustomEventTextInputDone) { scene_manager_search_and_switch_to_previous_scene( app->scene_manager, brainfuckSceneDevEnv); } } return consumed; } void brainfuck_scene_set_input_on_exit(void* context) { BFApp* app = context; scene_manager_search_and_switch_to_previous_scene(app->scene_manager, brainfuckSceneDevEnv); }