#include "../brainfuck_i.h" void file_name_text_input_callback(void* context) { BFApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, brainfuckCustomEventTextInputDone); } char tmpName[64] = {}; byte empty[1] = {0x00}; void brainfuck_scene_file_create_on_enter(void* context) { BFApp* app = context; TextInput* text_input = app->text_input; text_input_set_header_text(text_input, "New script name"); text_input_set_result_callback( text_input, file_name_text_input_callback, app, tmpName, 64, true); view_dispatcher_switch_to_view(app->view_dispatcher, brainfuckViewTextInput); } bool brainfuck_scene_file_create_on_event(void* context, SceneManagerEvent event) { BFApp* app = context; UNUSED(app); bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == brainfuckCustomEventTextInputDone) { furi_string_cat_printf(app->BF_file_path, "/ext/brainfuck/%s.b", tmpName); //remove old file Storage* storage = furi_record_open(RECORD_STORAGE); storage_simply_remove(storage, furi_string_get_cstr(app->BF_file_path)); //save new file Stream* stream = buffered_file_stream_alloc(storage); buffered_file_stream_open( stream, furi_string_get_cstr(app->BF_file_path), FSAM_WRITE, FSOM_CREATE_ALWAYS); stream_write(stream, (const uint8_t*)empty, 1); buffered_file_stream_close(stream); //scene_manager_next_scene(app->scene_manager, brainfuckSceneFileSelect); scene_manager_next_scene(app->scene_manager, brainfuckSceneDevEnv); } } return consumed; } void brainfuck_scene_file_create_on_exit(void* context) { UNUSED(context); }