#include "flipper.h" #include "resistors_app.h" #include "app_state.h" #include "scenes.h" App* app_alloc() { App* app = malloc(sizeof(App)); app->scene_manager = scene_manager_alloc(&resistors_scene_manager_handlers, app); app->view_dispatcher = view_dispatcher_alloc(); view_dispatcher_enable_queue(app->view_dispatcher); view_dispatcher_set_event_callback_context(app->view_dispatcher, app); view_dispatcher_set_custom_event_callback(app->view_dispatcher, resistors_custom_callback); view_dispatcher_set_navigation_event_callback( app->view_dispatcher, resistors_back_event_callback); app->submenu = submenu_alloc(); app->widget = widget_alloc(); view_dispatcher_add_view( app->view_dispatcher, ResistorsSubmenuView, submenu_get_view(app->submenu)); view_dispatcher_add_view( app->view_dispatcher, ResistorsEditView, widget_get_view(app->widget)); return app; } AppState* app_state_alloc() { AppState* state = malloc(sizeof(AppState)); return state; } void app_init_resistor(App* app, ResistorType rtype) { app->state->resistor_type = rtype; app->state->edit_selection = 0; switch(rtype) { case R3: app->state->resistor_bands[0] = BandRed; app->state->resistor_bands[1] = BandOrange; app->state->resistor_bands[2] = BandYellow; break; case R4: app->state->resistor_bands[0] = BandRed; app->state->resistor_bands[1] = BandOrange; app->state->resistor_bands[2] = BandYellow; app->state->resistor_bands[3] = BandGreen; break; case R5: app->state->resistor_bands[0] = BandRed; app->state->resistor_bands[1] = BandOrange; app->state->resistor_bands[2] = BandYellow; app->state->resistor_bands[3] = BandGreen; app->state->resistor_bands[4] = BandBlue; break; case R6: app->state->resistor_bands[0] = BandRed; app->state->resistor_bands[1] = BandOrange; app->state->resistor_bands[2] = BandYellow; app->state->resistor_bands[3] = BandGreen; app->state->resistor_bands[4] = BandBlue; app->state->resistor_bands[5] = BandPurple; break; default: FURI_LOG_E(TAG, "Unknown resistor type in app_init_resistor"); app_quit(app); break; } } void app_quit(App* app) { scene_manager_stop(app->scene_manager); } void app_free(App* app) { furi_assert(app); free(app->state); view_dispatcher_remove_view(app->view_dispatcher, ResistorsSubmenuView); view_dispatcher_remove_view(app->view_dispatcher, ResistorsEditView); scene_manager_free(app->scene_manager); view_dispatcher_free(app->view_dispatcher); submenu_free(app->submenu); widget_free(app->widget); free(app); }