#pragma once #include "engine/engine.h" #include // from https://github.com/jamisonderek/flipper-zero-tutorials/blob/main/vgm/apps/air_labyrinth/walls.h typedef struct { bool horizontal; int x; int y; int length; } Wall; #define WALL(h, y, x, l) \ (Wall) \ { \ h, x * 2, y * 2, l \ } typedef struct { uint32_t score; } GameContext;