/* * Copyright 2025 Ivan Barsukov * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include #include "engine/engine.h" // IWYU pragma: keep #define SCREEN_WIDTH 128 #define SCREEN_HEIGHT 64 #define GAME_NAME "Quadrastic" #define WIN_SCORE 15 typedef enum { DifficultyEasy, DifficultyNormal, DifficultyHard, DifficultyInsane, DifficultyCount, } Difficulty; typedef enum { StateOff, StateOn, StateCount, } State; typedef enum { GameEventSkipAnimation, } GameEvent; typedef struct { Level* menu; Level* game; Level* game_over; Level* settings; Level* about; } Levels; typedef struct NotificationApp NotificationApp; typedef struct { NotificationApp* notification; Levels levels; Difficulty difficulty; uint32_t best_score; uint32_t score; State sound; State vibro; State led; } GameContext;