#pragma once #include "RenderBuffer.h" #include "Vector.h" struct SpriteData { uint8_t width = 0; uint8_t height = 0; uint8_t *data = NULL; }; class Sprite : public Buffer { const SpriteData *_icon; Vector anchor = {0.5, 0.5}; public: DrawMode draw_mode; Sprite(const SpriteData *icon, DrawMode draw_mode); Sprite(const SpriteData &icon, DrawMode draw_mode); virtual ~Sprite() { FURI_LOG_D("App", "Sprite cleared"); } const SpriteData *get_data() { return _icon; } void set_anchor(float x, float y); Vector get_offset(); };