/* ZERO! By Racso. https://rac.so Licensed under the GNU General Public License v3.0: https://www.gnu.org/licenses/gpl-3.0.en.html Copyright (C) 2023 Óscar F. Gómez This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. -------------------------------------------------------------------------------- ZERO!'s gameplay is heavily based on the UNO card game. UNO is a registered trademark of its owners. This program is not affiliated with or endorsed by them. */ #include typedef struct SceneManager SceneManager; typedef struct AppGameplayState AppGameplayState; typedef struct GameState GameState; typedef struct AppContext { Gui* gui; SceneManager* sceneManager; AppGameplayState* gameplay; GameState* gameState; } AppContext; typedef enum SceneType { SceneType_None, SceneType_Menu, SceneType_Game, SceneType_Credits, } SceneType;