#include "../flipchess.h" #include #include #include #include //#include "flipchess_icons.h" struct FlipChessStartscreen { View* view; FlipChessStartscreenCallback callback; void* context; }; typedef struct { int some_value; } FlipChessStartscreenModel; void flipchess_startscreen_set_callback( FlipChessStartscreen* instance, FlipChessStartscreenCallback callback, void* context) { furi_assert(instance); furi_assert(callback); instance->callback = callback; instance->context = context; } void flipchess_startscreen_draw(Canvas* canvas, FlipChessStartscreenModel* model) { UNUSED(model); canvas_clear(canvas); canvas_set_color(canvas, ColorBlack); //canvas_draw_icon(canvas, 1, 33, &I_Auth_62x31); canvas_set_font(canvas, FontPrimary); canvas_draw_str(canvas, 10, 23, "Chess"); canvas_set_font(canvas, FontSecondary); canvas_draw_str(canvas, 10, 11, "How about a nice game of..."); canvas_draw_str(canvas, 99, 23, FLIPCHESS_VERSION); elements_button_right(canvas, "Start"); } static void flipchess_startscreen_model_init(FlipChessStartscreenModel* const model) { model->some_value = 1; } bool flipchess_startscreen_input(InputEvent* event, void* context) { furi_assert(context); FlipChessStartscreen* instance = context; if(event->type == InputTypeRelease) { switch(event->key) { case InputKeyBack: with_view_model( instance->view, FlipChessStartscreenModel * model, { UNUSED(model); instance->callback(FlipChessCustomEventStartscreenBack, instance->context); }, true); break; case InputKeyLeft: case InputKeyRight: case InputKeyUp: case InputKeyDown: case InputKeyOk: with_view_model( instance->view, FlipChessStartscreenModel * model, { UNUSED(model); instance->callback(FlipChessCustomEventStartscreenOk, instance->context); }, true); break; case InputKeyMAX: break; } } return true; } void flipchess_startscreen_exit(void* context) { furi_assert(context); } void flipchess_startscreen_enter(void* context) { furi_assert(context); FlipChessStartscreen* instance = (FlipChessStartscreen*)context; with_view_model( instance->view, FlipChessStartscreenModel * model, { flipchess_startscreen_model_init(model); }, true); } FlipChessStartscreen* flipchess_startscreen_alloc() { FlipChessStartscreen* instance = malloc(sizeof(FlipChessStartscreen)); instance->view = view_alloc(); view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(FlipChessStartscreenModel)); view_set_context(instance->view, instance); // furi_assert crashes in events without this view_set_draw_callback(instance->view, (ViewDrawCallback)flipchess_startscreen_draw); view_set_input_callback(instance->view, flipchess_startscreen_input); //view_set_enter_callback(instance->view, flipchess_startscreen_enter); //view_set_exit_callback(instance->view, flipchess_startscreen_exit); with_view_model( instance->view, FlipChessStartscreenModel * model, { flipchess_startscreen_model_init(model); }, true); return instance; } void flipchess_startscreen_free(FlipChessStartscreen* instance) { furi_assert(instance); with_view_model( instance->view, FlipChessStartscreenModel * model, { UNUSED(model); }, true); view_free(instance->view); free(instance); } View* flipchess_startscreen_get_view(FlipChessStartscreen* instance) { furi_assert(instance); return instance->view; }