#include "flipbip.h" bool flipbip_custom_event_callback(void* context, uint32_t event) { furi_assert(context); FlipBip* app = context; return scene_manager_handle_custom_event(app->scene_manager, event); } void flipbip_tick_event_callback(void* context) { furi_assert(context); FlipBip* app = context; scene_manager_handle_tick_event(app->scene_manager); } //leave app if back button pressed bool flipbip_navigation_event_callback(void* context) { furi_assert(context); FlipBip* app = context; return scene_manager_handle_back_event(app->scene_manager); } FlipBip* flipbip_app_alloc() { FlipBip* app = malloc(sizeof(FlipBip)); app->gui = furi_record_open(RECORD_GUI); app->notification = furi_record_open(RECORD_NOTIFICATION); //Turn backlight on, believe me this makes testing your app easier notification_message(app->notification, &sequence_display_backlight_on); //Scene additions app->view_dispatcher = view_dispatcher_alloc(); view_dispatcher_enable_queue(app->view_dispatcher); app->scene_manager = scene_manager_alloc(&flipbip_scene_handlers, app); view_dispatcher_set_event_callback_context(app->view_dispatcher, app); view_dispatcher_set_navigation_event_callback(app->view_dispatcher, flipbip_navigation_event_callback); view_dispatcher_set_tick_event_callback(app->view_dispatcher, flipbip_tick_event_callback, 100); view_dispatcher_set_custom_event_callback(app->view_dispatcher, flipbip_custom_event_callback); app->submenu = submenu_alloc(); app->haptic = 1; //app->speaker = 1; app->led = 1; app->bip39_strength = 2; // 256 bits (24 words) view_dispatcher_add_view(app->view_dispatcher, FlipBipViewIdMenu, submenu_get_view(app->submenu)); app->flipbip_startscreen = flipbip_startscreen_alloc(); view_dispatcher_add_view(app->view_dispatcher, FlipBipViewIdStartscreen, flipbip_startscreen_get_view(app->flipbip_startscreen)); app->flipbip_scene_1 = flipbip_scene_1_alloc(); view_dispatcher_add_view(app->view_dispatcher, FlipBipViewIdScene1, flipbip_scene_1_get_view(app->flipbip_scene_1)); // app->flipbip_scene_2 = flipbip_scene_2_alloc(); // view_dispatcher_add_view(app->view_dispatcher, FlipBipViewIdScene2, flipbip_scene_2_get_view(app->flipbip_scene_2)); app->variable_item_list = variable_item_list_alloc(); view_dispatcher_add_view(app->view_dispatcher, FlipBipViewIdSettings, variable_item_list_get_view(app->variable_item_list)); //End Scene Additions return app; } void flipbip_app_free(FlipBip* app) { furi_assert(app); // Scene manager scene_manager_free(app->scene_manager); // View Dispatcher view_dispatcher_remove_view(app->view_dispatcher, FlipBipViewIdMenu); view_dispatcher_remove_view(app->view_dispatcher, FlipBipViewIdScene1); // view_dispatcher_remove_view(app->view_dispatcher, FlipBipViewIdScene2); view_dispatcher_remove_view(app->view_dispatcher, FlipBipViewIdSettings); submenu_free(app->submenu); view_dispatcher_free(app->view_dispatcher); furi_record_close(RECORD_GUI); app->gui = NULL; app->notification = NULL; //Remove whatever is left free(app); } int32_t flipbip_app(void* p) { UNUSED(p); FlipBip* app = flipbip_app_alloc(); // Disabled because causes exit on customer firmwares such as RM /*if(!furi_hal_region_is_provisioned()) { flipbip_app_free(app); return 1; }*/ view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen); scene_manager_next_scene(app->scene_manager, FlipBipSceneStartscreen); //Start with start screen //scene_manager_next_scene(app->scene_manager, FlipBipSceneMenu); //if you want to directly start with Menu furi_hal_power_suppress_charge_enter(); view_dispatcher_run(app->view_dispatcher); furi_hal_power_suppress_charge_exit(); flipbip_app_free(app); return 0; }