#include "../mfc_editor_app_i.h" void mfc_editor_scene_start_on_enter(void* context) { MfcEditorApp* instance = context; UNUSED(instance); UNUSED(context); } bool mfc_editor_scene_start_on_event(void* context, SceneManagerEvent event) { MfcEditorApp* instance = context; UNUSED(instance); UNUSED(context); UNUSED(event); bool consumed = false; return consumed; } void mfc_editor_scene_start_on_exit(void* context) { MfcEditorApp* instance = context; UNUSED(instance); UNUSED(context); }