#include "../nfc_playlist.h" static bool playlist_exist_already = false; int32_t nfc_playlist_playlist_rename_thread_task(void* context) { NfcPlaylist* nfc_playlist = context; FuriString* old_file_path = furi_string_alloc(); path_extract_dirname(furi_string_get_cstr(nfc_playlist->settings.playlist_path), old_file_path); FuriString* new_file_path = furi_string_alloc_set(old_file_path); path_concat( furi_string_get_cstr(old_file_path), nfc_playlist->text_input_output, new_file_path); furi_string_free(old_file_path); furi_string_cat_str(new_file_path, ".txt"); Storage* storage = furi_record_open(RECORD_STORAGE); if(!storage_file_exists(storage, furi_string_get_cstr(new_file_path))) { if(storage_common_rename( storage, furi_string_get_cstr(nfc_playlist->settings.playlist_path), furi_string_get_cstr(new_file_path)) == FSE_OK) { furi_string_swap(nfc_playlist->settings.playlist_path, new_file_path); } } else { if(furi_string_cmp(nfc_playlist->settings.playlist_path, new_file_path) != 0) { playlist_exist_already = true; } } furi_string_free(new_file_path); furi_record_close(RECORD_STORAGE); return 0; } void nfc_playlist_playlist_rename_thread_state_callback(FuriThreadState state, void* context) { NfcPlaylist* nfc_playlist = context; if(state == FuriThreadStateStopped) { furi_thread_yield(); nfc_playlist->thread = NULL; if(playlist_exist_already) { scene_manager_next_scene( nfc_playlist->scene_manager, NfcPlaylistScene_ErrorPlaylistAlreadyExists); } else { scene_manager_search_and_switch_to_previous_scene( nfc_playlist->scene_manager, NfcPlaylistScene_MainMenu); } } } void nfc_playlist_playlist_rename_menu_callback(void* context) { NfcPlaylist* nfc_playlist = context; nfc_playlist->thread = furi_thread_alloc_ex( "NfcPlaylistRenamer", 1024, nfc_playlist_playlist_rename_thread_task, nfc_playlist); furi_thread_set_state_context(nfc_playlist->thread, nfc_playlist); furi_thread_set_state_callback( nfc_playlist->thread, nfc_playlist_playlist_rename_thread_state_callback); furi_thread_start(nfc_playlist->thread); } void nfc_playlist_playlist_rename_scene_on_enter(void* context) { NfcPlaylist* nfc_playlist = context; playlist_exist_already = false; FuriString* tmp_file_name = furi_string_alloc(); path_extract_filename_no_ext( furi_string_get_cstr(nfc_playlist->settings.playlist_path), tmp_file_name); nfc_playlist->text_input_output = malloc(MAX_PLAYLIST_NAME_LEN + 1); strcpy(nfc_playlist->text_input_output, furi_string_get_cstr(tmp_file_name)); furi_string_free(tmp_file_name); text_input_set_header_text(nfc_playlist->text_input, "Enter new file name"); text_input_set_minimum_length(nfc_playlist->text_input, 1); text_input_set_result_callback( nfc_playlist->text_input, nfc_playlist_playlist_rename_menu_callback, nfc_playlist, nfc_playlist->text_input_output, MAX_PLAYLIST_NAME_LEN, false); view_dispatcher_switch_to_view(nfc_playlist->view_dispatcher, NfcPlaylistView_TextInput); } bool nfc_playlist_playlist_rename_scene_on_event(void* context, SceneManagerEvent event) { UNUSED(context); UNUSED(event); return false; } void nfc_playlist_playlist_rename_scene_on_exit(void* context) { NfcPlaylist* nfc_playlist = context; free(nfc_playlist->text_input_output); text_input_reset(nfc_playlist->text_input); }