#pragma once #include // Screen size #define SCREEN_WIDTH 128 #define SCREEN_HEIGHT 64 // World size (6x6) #define WORLD_WIDTH 768 #define WORLD_HEIGHT 384 // Maximum number of world objects #define MAX_WORLD_OBJECTS 25 // any more than that and we may run out of heap when switching worlds const LevelBehaviour *training_world(); const LevelBehaviour *pvp_world(); bool draw_json_world_furi(GameManager *manager, Level *level, const FuriString *json_data); FuriString *fetch_world(const char *name);