#pragma once #include "game.h" #include "game/icon.h" #include // Global variables to store camera position extern int camera_x; extern int camera_y; void draw_user_stats(Canvas *canvas, Vector pos, GameManager *manager); void draw_username(Canvas *canvas, Vector pos, char *username); void spawn_icon(GameManager *manager, Level *level, const char *icon_id, float x, float y); void spawn_icon_line(GameManager *manager, Level *level, const char *icon_id, float x, float y, uint8_t amount, bool horizontal, uint8_t spacing); extern char g_name[32]; void background_render(Canvas *canvas, GameManager *manager);