#include "../malveke_gb_photo.h" #include #include #include #include extern const uint8_t u8g2_font_5x7_mf[1911]; // Declare as extern struct BoilerplateStartscreen { View* view; BoilerplateStartscreenCallback callback; void* context; }; typedef struct { int some_value; } BoilerplateStartscreenModel; void boilerplate_startscreen_set_callback( BoilerplateStartscreen* instance, BoilerplateStartscreenCallback callback, void* context) { furi_assert(instance); furi_assert(callback); instance->callback = callback; instance->context = context; } void boilerplate_startscreen_draw(Canvas* canvas, BoilerplateStartscreenModel* model) { UNUSED(model); canvas_clear(canvas); canvas_set_color(canvas, ColorBlack); canvas_set_font(canvas, FontPrimary); canvas_draw_str_aligned(canvas, 64, 10, AlignCenter, AlignTop, "GAME BOY PHOTO"); canvas_set_custom_u8g2_font(canvas, u8g2_font_5x7_mf); canvas_draw_str_aligned(canvas, 64, 28, AlignCenter, AlignTop, "SELECT A '.SAV' FILE "); canvas_draw_str_aligned(canvas, 64, 38, AlignCenter, AlignTop, "FROM GB CAMERA TO PROCEED"); canvas_set_font(canvas, FontSecondary); elements_button_center(canvas, "Start"); } static void boilerplate_startscreen_model_init(BoilerplateStartscreenModel* const model) { model->some_value = 1; } bool boilerplate_startscreen_input(InputEvent* event, void* context) { furi_assert(context); BoilerplateStartscreen* instance = context; if(event->type == InputTypeRelease) { switch(event->key) { case InputKeyBack: with_view_model( instance->view, BoilerplateStartscreenModel * model, { UNUSED(model); instance->callback(BoilerplateCustomEventStartscreenBack, instance->context); }, true); break; case InputKeyLeft: case InputKeyRight: case InputKeyUp: case InputKeyDown: case InputKeyOk: instance->callback(BoilerplateCustomEventStartscreenOk, instance->context); break; case InputKeyMAX: break; } } return true; } void boilerplate_startscreen_exit(void* context) { furi_assert(context); } void boilerplate_startscreen_enter(void* context) { furi_assert(context); BoilerplateStartscreen* instance = (BoilerplateStartscreen*)context; with_view_model( instance->view, BoilerplateStartscreenModel * model, { boilerplate_startscreen_model_init(model); }, true); } BoilerplateStartscreen* boilerplate_startscreen_alloc() { BoilerplateStartscreen* instance = malloc(sizeof(BoilerplateStartscreen)); instance->view = view_alloc(); view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(BoilerplateStartscreenModel)); view_set_context(instance->view, instance); // furi_assert crashes in events without this view_set_draw_callback(instance->view, (ViewDrawCallback)boilerplate_startscreen_draw); view_set_input_callback(instance->view, boilerplate_startscreen_input); with_view_model( instance->view, BoilerplateStartscreenModel * model, { boilerplate_startscreen_model_init(model); }, true); return instance; } void boilerplate_startscreen_free(BoilerplateStartscreen* instance) { furi_assert(instance); with_view_model( instance->view, BoilerplateStartscreenModel * model, { UNUSED(model); }, true); view_free(instance->view); free(instance); } View* boilerplate_startscreen_get_view(BoilerplateStartscreen* instance) { furi_assert(instance); return instance->view; }