#include "../malveke_gb_photo.h" #include "../helpers/boilerplate_custom_event.h" #include "../views/boilerplate_scene_2.h" void boilerplate_scene_2_callback(BoilerplateCustomEvent event, void* context) { furi_assert(context); Boilerplate* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, event); } void boilerplate_scene_scene_2_on_enter(void* context) { furi_assert(context); Boilerplate* app = context; boilerplate_scene_2_set_callback(app->boilerplate_scene_2, boilerplate_scene_2_callback, app); view_dispatcher_switch_to_view(app->view_dispatcher, BoilerplateViewIdScene2); } bool boilerplate_scene_scene_2_on_event(void* context, SceneManagerEvent event) { Boilerplate* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case BoilerplateCustomEventScene2Left: case BoilerplateCustomEventScene2Right: break; case BoilerplateCustomEventScene2Up: case BoilerplateCustomEventScene2Down: break; case BoilerplateCustomEventScene2Back: notification_message(app->notification, &sequence_reset_red); notification_message(app->notification, &sequence_reset_green); notification_message(app->notification, &sequence_reset_blue); if(!scene_manager_search_and_switch_to_previous_scene( app->scene_manager, BoilerplateSceneMenu)) { scene_manager_stop(app->scene_manager); view_dispatcher_stop(app->view_dispatcher); } consumed = true; break; } } return consumed; } void boilerplate_scene_scene_2_on_exit(void* context) { Boilerplate* app = context; UNUSED(app); }