#include "flipper.h" #include "app_state.h" #include "scenes.h" #include "scene_main_menu.h" /** collection of all scene on_enter handlers */ void (*const lwc_scene_on_enter_handlers[])(void*) = { lwc_main_menu_scene_on_enter, lwc_sub_menu_scene_on_enter, lwc_dcf77_scene_on_enter, lwc_msf_scene_on_enter, lwc_info_scene_on_enter, lwc_about_scene_on_enter}; /** collection of all scene on event handlers */ bool (*const lwc_scene_on_event_handlers[])(void*, SceneManagerEvent) = { lwc_main_menu_scene_on_event, lwc_sub_menu_scene_on_event, lwc_dcf77_scene_on_event, lwc_msf_scene_on_event, lwc_info_scene_on_event, lwc_about_scene_on_event}; /** collection of all scene on exit handlers */ void (*const lwc_scene_on_exit_handlers[])(void*) = { lwc_main_menu_scene_on_exit, lwc_sub_menu_scene_on_exit, lwc_dcf77_scene_on_exit, lwc_msf_scene_on_exit, lwc_info_scene_on_exit, lwc_about_scene_on_exit}; /** collection of all on_enter, on_event, on_exit handlers */ const SceneManagerHandlers lwc_scene_manager_handlers = { .on_enter_handlers = lwc_scene_on_enter_handlers, .on_event_handlers = lwc_scene_on_event_handlers, .on_exit_handlers = lwc_scene_on_exit_handlers, .scene_num = __lwc_number_of_scenes}; /* callbacks */ /** custom event handler */ bool lwc_custom_callback(void* context, uint32_t custom_event) { furi_assert(context); App* app = context; return scene_manager_handle_custom_event(app->scene_manager, custom_event); } bool lwc_back_event_callback(void* context) { furi_assert(context); App* app = context; return scene_manager_handle_back_event(app->scene_manager); } void lwc_tick_event_callback(void* context) { furi_assert(context); App* app = context; scene_manager_handle_tick_event(app->scene_manager); }