#include "flipchess_voice.h" #include #include #include "../sam/stm32_sam.h" STM32SAM voice; void flipchess_voice_shall_we_play() { if(furi_hal_speaker_is_mine() || furi_hal_speaker_acquire(1000)) { voice.begin(); voice.say("SHAAL WE PLAY AY GAME?"); furi_hal_speaker_release(); } } void flipchess_voice_which_side() { if(furi_hal_speaker_is_mine() || furi_hal_speaker_acquire(1000)) { voice.begin(); voice.say("WHICH SIDE DO YOU WANT?"); furi_hal_speaker_release(); } } void flipchess_voice_how_about_chess() { if(furi_hal_speaker_is_mine() || furi_hal_speaker_acquire(1000)) { voice.begin(); voice.say("HOW ABOUT A NICE GAME OF CHESS?"); furi_hal_speaker_release(); } } void flipchess_voice_a_strange_game() { if(furi_hal_speaker_is_mine() || furi_hal_speaker_acquire(1000)) { voice.begin(); voice.say("A STRANGE GAME... THE ONLY WINNING MOVE IS NOT TO PLAY."); furi_hal_speaker_release(); } }