#include "../hex_viewer.h" #include "../helpers/hex_viewer_custom_event.h" #include "../helpers/hex_viewer_haptic.h" #include "../helpers/hex_viewer_led.h" #include "../views/hex_viewer_scene_2.h" void hex_viewer_scene_2_callback(HexViewerCustomEvent event, void* context) { furi_assert(context); HexViewer* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, event); } void hex_viewer_scene_scene_2_on_enter(void* context) { furi_assert(context); HexViewer* app = context; hex_viewer_scene_2_set_callback(app->hex_viewer_scene_2, hex_viewer_scene_2_callback, app); view_dispatcher_switch_to_view(app->view_dispatcher, HexViewerViewIdScene2); } bool hex_viewer_scene_scene_2_on_event(void* context, SceneManagerEvent event) { HexViewer* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case HexViewerCustomEventScene2Left: case HexViewerCustomEventScene2Right: break; case HexViewerCustomEventScene2Up: case HexViewerCustomEventScene2Down: break; case HexViewerCustomEventScene2Back: notification_message(app->notification, &sequence_reset_red); notification_message(app->notification, &sequence_reset_green); notification_message(app->notification, &sequence_reset_blue); if(!scene_manager_search_and_switch_to_previous_scene( app->scene_manager, HexViewerSceneMenu)) { scene_manager_stop(app->scene_manager); view_dispatcher_stop(app->view_dispatcher); } consumed = true; break; } } return consumed; } void hex_viewer_scene_scene_2_on_exit(void* context) { HexViewer* app = context; UNUSED(app); }