#include "../nfc_magic_i.h" #include "../lib/magic/types.h" void nfc_magic_scene_magic_info_widget_callback( GuiButtonType result, InputType type, void* context) { NfcMagic* nfc_magic = context; if(type == InputTypeShort) { view_dispatcher_send_custom_event(nfc_magic->view_dispatcher, result); } } void nfc_magic_scene_magic_info_on_enter(void* context) { NfcMagic* nfc_magic = context; Widget* widget = nfc_magic->widget; const char* card_type = nfc_magic_type(nfc_magic->dev->type); notification_message(nfc_magic->notifications, &sequence_success); widget_add_icon_element(widget, 73, 17, &I_DolphinCommon_56x48); widget_add_string_element( widget, 3, 4, AlignLeft, AlignTop, FontPrimary, "Magic card detected"); widget_add_string_element(widget, 3, 17, AlignLeft, AlignTop, FontSecondary, card_type); widget_add_button_element( widget, GuiButtonTypeLeft, "Retry", nfc_magic_scene_magic_info_widget_callback, nfc_magic); widget_add_button_element( widget, GuiButtonTypeRight, "More", nfc_magic_scene_magic_info_widget_callback, nfc_magic); // Setup and start worker view_dispatcher_switch_to_view(nfc_magic->view_dispatcher, NfcMagicViewWidget); } bool nfc_magic_scene_magic_info_on_event(void* context, SceneManagerEvent event) { NfcMagic* nfc_magic = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == GuiButtonTypeLeft) { consumed = scene_manager_previous_scene(nfc_magic->scene_manager); } else if(event.event == GuiButtonTypeRight) { MagicType type = nfc_magic->dev->type; if(type == MagicTypeGen4) { scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneGen4Actions); consumed = true; } else { scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneActions); consumed = true; } } } return consumed; } void nfc_magic_scene_magic_info_on_exit(void* context) { NfcMagic* nfc_magic = context; widget_reset(nfc_magic->widget); }