#pragma once #include #include // #include #include "engine/engine.h" #include "engine/game_engine.h" #include "engine/game_manager_i.h" #include "engine/level_i.h" #include "engine/entity_i.h" void free_all_views(void *context, bool free_variable_item_list); bool flip_world_custom_event_callback(void *context, uint32_t index); void callback_submenu_choices(void *context, uint32_t index);