#include "main.h" bool scene_handler_event_forwarder(void* context, uint32_t event_id) { App* app = (App*)context; if(app == NULL || app->scene_manager == NULL) { return false; } return scene_manager_handle_custom_event(app->scene_manager, event_id); } bool scene_handler_navigation_forwarder(void* context) { App* app = (App*)context; if(app == NULL || app->scene_manager == NULL) { return false; } return scene_manager_handle_back_event(app->scene_manager); }