#include "../seader_i.h" enum SubmenuIndex { SubmenuIndexSave, SubmenuIndexSavePicopass, SubmenuIndexSaveRFID, }; void seader_scene_card_menu_submenu_callback(void* context, uint32_t index) { Seader* seader = context; view_dispatcher_send_custom_event(seader->view_dispatcher, index); } void seader_scene_card_menu_on_enter(void* context) { Seader* seader = context; Submenu* submenu = seader->submenu; submenu_add_item( submenu, "Save", SubmenuIndexSave, seader_scene_card_menu_submenu_callback, seader); submenu_add_item( submenu, "Save Picopass", SubmenuIndexSavePicopass, seader_scene_card_menu_submenu_callback, seader); submenu_add_item( submenu, "Save RFID", SubmenuIndexSaveRFID, seader_scene_card_menu_submenu_callback, seader); submenu_set_selected_item( seader->submenu, scene_manager_get_scene_state(seader->scene_manager, SeaderSceneCardMenu)); view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewMenu); } bool seader_scene_card_menu_on_event(void* context, SceneManagerEvent event) { Seader* seader = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubmenuIndexSave) { scene_manager_set_scene_state( seader->scene_manager, SeaderSceneCardMenu, SubmenuIndexSave); scene_manager_next_scene(seader->scene_manager, SeaderSceneSaveName); consumed = true; } else if(event.event == SubmenuIndexSavePicopass) { scene_manager_set_scene_state( seader->scene_manager, SeaderSceneCardMenu, SubmenuIndexSavePicopass); seader->credential->save_format = SeaderCredentialSaveFormatPicopass; scene_manager_next_scene(seader->scene_manager, SeaderSceneSaveName); consumed = true; } else if(event.event == SubmenuIndexSaveRFID) { scene_manager_set_scene_state( seader->scene_manager, SeaderSceneCardMenu, SubmenuIndexSaveRFID); seader->credential->save_format = SeaderCredentialSaveFormatRFID; scene_manager_next_scene(seader->scene_manager, SeaderSceneSaveName); consumed = true; } } else if(event.type == SceneManagerEventTypeBack) { consumed = scene_manager_search_and_switch_to_previous_scene( seader->scene_manager, SeaderSceneSamPresent); } return consumed; } void seader_scene_card_menu_on_exit(void* context) { Seader* seader = context; submenu_reset(seader->submenu); }