#include "../nfc_playlist.h" int32_t nfc_playlist_name_new_playlist_thread_task(void* context) { NfcPlaylist* nfc_playlist = context; FuriString* file_name = furi_string_alloc_printf("/ext/apps_data/nfc_playlist/%s.txt", nfc_playlist->text_input_output); char const* file_name_cstr = furi_string_get_cstr(file_name); Storage* storage = furi_record_open(RECORD_STORAGE); File* file = storage_file_alloc(storage); if (!storage_file_exists(storage, file_name_cstr)) { if (storage_file_open(file, file_name_cstr, FSAM_READ_WRITE, FSOM_CREATE_NEW)) { storage_file_close(file); furi_string_swap(nfc_playlist->settings.playlist_path, file_name); nfc_playlist->settings.playlist_length = 0; } } furi_string_free(file_name); storage_file_free(file); furi_record_close(RECORD_STORAGE); return 0; } void nfc_playlist_name_new_playlist_thread_state_callback(FuriThreadState state, void* context) { NfcPlaylist* nfc_playlist = context; if(state == FuriThreadStateStopped) { furi_thread_yield(); nfc_playlist->thread = NULL; scene_manager_search_and_switch_to_previous_scene(nfc_playlist->scene_manager, NfcPlaylistScene_MainMenu); } } void nfc_playlist_name_new_playlist_menu_callback(void* context) { NfcPlaylist* nfc_playlist = context; nfc_playlist->thread = furi_thread_alloc_ex("NfcPlaylistCreator", 1024, nfc_playlist_name_new_playlist_thread_task, nfc_playlist); furi_thread_set_state_context(nfc_playlist->thread, nfc_playlist); furi_thread_set_state_callback(nfc_playlist->thread, nfc_playlist_name_new_playlist_thread_state_callback); furi_thread_start(nfc_playlist->thread); } void nfc_playlist_name_new_playlist_scene_on_enter(void* context) { NfcPlaylist* nfc_playlist = context; nfc_playlist->text_input_output = malloc(MAX_PLAYLIST_NAME_LEN + 1); text_input_set_header_text(nfc_playlist->text_input, "Enter file name"); text_input_set_minimum_length(nfc_playlist->text_input, 1); text_input_set_result_callback(nfc_playlist->text_input, nfc_playlist_name_new_playlist_menu_callback, nfc_playlist, nfc_playlist->text_input_output, MAX_PLAYLIST_NAME_LEN, true); view_dispatcher_switch_to_view(nfc_playlist->view_dispatcher, NfcPlaylistView_TextInput); } bool nfc_playlist_name_new_playlist_scene_on_event(void* context, SceneManagerEvent event) { UNUSED(context); UNUSED(event); return false; } void nfc_playlist_name_new_playlist_scene_on_exit(void* context) { NfcPlaylist* nfc_playlist = context; free(nfc_playlist->text_input_output); text_input_reset(nfc_playlist->text_input); }